Skin
Shielding:
Skin shielding is a form-fitting shield that forms a "sheath"
over the object in question. Mark I is the least powerful, and used by
more infantry, whereas Mark X is the highest power and is used on coreships
for protection.
PPC:
Plasma Projector Cannon - compresses plasma into a coherent beam or "shell"
using gravitons and magnetic fields.
MAC:
Magnetically Accelerated Cartridge - a gun that uses magnets instead of
an explosion to accelerate the shell.
U-x:
Ultra, weapon sized to destroy planets and/or capital ships.
H-x:
Heavy, larger high-yield version of the weapon, usually low recycle rate
and lots of waste heat and energy demands.
M-x/No
prefix: Medium, normal version of the weapon, average recycle rate, overall
balanced.
L-x:
Light version of a particular weapon, usually do less damage overall but
have a rapid recycle rate, and produce little waste heat and don't require
too much to power.
x-X:
This suffix denotes that the MAC cannon uses special shells filled with
explosives of some sort.
Coreship:
a massive battleship or carrier (5 - 15 km, usually) that forms the "core"
of the fleet. Usually obscenely hard to destroy, it acts as a command
ship for the rest of the fleet and the personal ship of an admiral or
high-ranking official.
Capital
Ship:
Capital ships are ships usually 100m - 5km. They form the next largest
layer of the fleet, and are usually the ships in the thick of the fighting.
Battleship
- larger, heavily armed and armored ship that is difficult to destroy,
hard to defend against, but is maintenance intensive and expensive, slow,
and cumbersome..
Battlecruiser
- large capital ship that trades firepower for armor. Slight advantage
over battleships in speed and maneuverability. Credit to The Mindset for
this definition.
Cruiser
- medium or large capital ship of middle-range firepower and armor. Slightly
easier to maintain, and much less expensive.
Light
Cruiser - medium sized capital ship with many middle-range weapons.
Highly vulnerable to anti-capital ship weapons, but better able to evade
them.
Destroyer
- Small to medium sized capital ship designed for a tactical role; i.e.
minesweeper, cloak-detector, blockade runner. Usually cannot hold their
own in a straight fight versus a larger vessel, but are far more maneuverable.
Smaller
Craft:
This includes corvettes and fighters, though fighters are usually not
counted as actual ships in their own right.
Corvettes:
smaller, lightly armored, armed, and maneuverable craft, corvettes offer
a cheap and affective defense versus fightercraft and bombers, and when
armed correctly can even punch out capital ships.
Bombers:
while not counted as actual vessels in their own right, dedicated bombers
are essential to any fleet for the threat they pose to capital ships
Fighter-Bomber:
heavy multi-role craft, fighter bombers can usually be used to throw the
knockout punch at a capital ship, then rejoin battle against fighter craft
once the heavy payloads have been spent.
Fighters:
dedicated fighters usually have but one purpose: to find and kill bombers
and other fighters. They are usually lightly armed with fast-repeating
weapons. A veteran fighter squadron can prove a deadly force to any ship,
however.
|